The NEW FFExtreme website coming in 2017.
 
 
 
 
 
  Accessories
Areas
Armour
Augments
Battle System
Bazaar
Characters
Credits
Espers
Gambits
Grimoires
Hunts
Items
Licenses
Loot
Magicks
Merchants
Quickenings
Races
Rare Monsters
Secrets
Sidequests
Sky Pirate's Den
Story
Technicks
Walkthrough
Weapons
World Map
 
  Artwork
FMV Images
MIDIs
Screenshots
Sheet Music
Soundtracks
Trailers
Videos
Wallpaper
 
Buy Game
 
 
 
 
Affiliates
 
 
Final Fantasy 12
  Main

Final Fantasy 12

Quickenings




Quickenings

Similar to Limit Breaks in previous installments, Quickenings are considered a character's special attack. Scattered throughout the License Board are eighteen Quickening panels, three for each character. Once a character has used a Quickening panel, that panel disappears on the other five character's boards. After you unlock the second and third Quickening for a character, their MP will double or triple respectively.

Character
Base Power
Quickening
Ashe
90
Northswain's Glow
140
Heaven's Wrath
230
Maelstrom's Bolt
Balthier
90
Fires of War
140
Tides of Fate
230
Element of Treachery
Basch
90
Fulminating Darkness
140
Ruin Impendent
230
Flame Purge
Fran
90
Feral Strike
140
Whip Kick
230
Shatterheart
Penelo
90
Intercession
140
Evanescence
230
Resplendence
Vaan
90
Red Spiral
140
White Whorl
230
Pyroclasm

 

 
Concurrences

If certain conditions have been met, a Concurrence may occur at the end of a Quickening. The conditions are based on how many level one, two, or three Quickenings were used in sequence. Concurrences cause non-elemental damage, despite the names, to the primary target and any other target in the vicinity. Each Concurrence takes a specific amout of level one, two, or three Quickenings in ordered to be activated.

Concurrence
Power
Level 1
Level 2
Level 3
Inferno
90
3
Cataclysm
110
7
Torrent
130
2
3
Windburst
155
5
Luminescence
175
5
Ark Blast
205
2
2
2
Whiteout
215
3
3
3
Black Hole
253
4
4
4