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Final Fantasy 6
  Main

Final Fantasy 6

Walkthrough




Page 1World of Balance (WOB)
Page 2 World of Ruin (WOR)
Page 3Sidequests
 

World of Balance

Page 1 The Esper Mystery Page 16 The Town of Kohlingen
Page 2 The Adventure Begins Page 17 The Town of Jidoor
Page 3 Onward to Figaro Page 18 The Search for Terra
Page 4 Journey to Figaro Page 19 The Opera House
Page 5 South Figaro Page 20 Setzer Gamble
Page 6 Mt. Kolts Page 21 The Town of Albrook
Page 7 The Returners Page 22 Rescue of the Espers
Page 8 Protect Banon Page 23 Return to Narche
Page 9 A - Sabins Mission Page 24 The Espers
Page 10 A:2 - To Narche Page 25 Towards Vector
Page 11 The Trip to Mobliz Page 26 Trip to the Cresent Island
Page 12 Town of Mobliz Page 27 Thamasa
Page 13 Cresent Mountain Page 28 A Fate Undenied
Page 14 B - The Escape Page 29 The Floating Continent
Page 15 Banon & Kefka Assault  

Banon and the Kefka Assault

Items
Rune Edge, Earrings, 5000 GP, Elixir, Theif Knife, Wall Ring, Sneak Ring, Hyper Wrist
Party's level
10
Party
 

Here this scenario takes place where it last left off. The party still rides the rapids and also more battles have to be fought. After a short battle the party arrives at Narche and just in the nick of time. When the party reaches inside Narche guards block their path, Banon tries to settle them down but they knock him out. Edgar tells them that he is king but they don't believe him and knock him out as well. Each time you try to go through the guards will just knock you back, but remember the secret passage that Locke told you to remember about when he got Terra out? Head towards that area, its to the very left if you had forgotten.

 As you make your way to the next cave there will be a light that goes a certain path. You will have to go that exact path to escape the security checkpoint, so have you been taking your Ginkoba? It will take a few tries since due to the fact that its a pretty complex path to remember. Once through head for the old man's house from earlier in the game, but you are welcomed to stop by the moogle's cave if you want to. In the moogle's cave don't forget to pick up the RUNE EDGE, then leave because there isn't much you can do here now. Head for the old man's house and inside you will get a bit of info of what has been happening around Narche.

 Its neutral for now and many people haven't really wanted to side with the Returners. The town has gone a bit worst about the Esper, but Banon thinks Terra can reach out to the Esper. However Edgar has second thoughts, either the Esper will help them or dig them an early grave. It appears that Narche is the next target of the Empire since Emperor Gestahl is after Magitek power he will be interested in the Esper. Then Sabin, Cyan, and Gau comes in and greets the party, after a briefing about Doma Locke and Celes come in and rush to tell the party that Narche is about to be attacked.

 But Cyan becomes very angry as he recognizes Celes as she was the one who burned down Maranda, but Locke won't allow Cyan to do so. Terra also reveals to Cyan that she was also once an general of the Empire. Then suddenly a guard comes in and tells the entire party that Kefka has already begun his assault on Narche. The scene shifts to Kefka's army, the soldiers question a lot about his actions towards Narche since it is neutral and there are civilians living in Narche, but Kefka doesn't care he wants everyone dead.

 The scene shifts back to the party, it appears that they left the esper at the top of the hills. They go after it to defend it, but along the way Celes and Terra have a small conversation, and Celes thinks being bron with magic is such an incredible gift. Celes can also use magic because when she was just a baby she was artificially infused with magic and was raised as a Magitek Knight. Terra asks if Celes has ever loved anyone, but Celes doesn't know what she is talking about. Cyan however still has a lot of doubt about Celes.

 Now when the entire party reaches the top of the hills of Narche you will have to form 3 parties with your 7 party members. Your job is to not only defend the Esper but Banon as well. If the army reaches Banon then you will have to start over again. You will have to fight a lot of battles, probably about 20 battles to beat them all. But you can reach Kefka without having to destroy his entire army. When you reach Kefka make sure you have Gau in your party and then talk to him to initiate the fight.

Boss Stratergy BOSS BATTLE: Kefka HP: 3000
ITEM: Peace Ring

This battle will be ver tough, his poison attack will more than likely knock out your party members. But if you have Gau have him use the Were-Rat rage and he will absorb all of Kefka's poison attacks, which makes the battle a lot easier. Having the relic Star Pendant equipped prior to this battle helps out as well as you will not be affected by his poison attack. Having Cyan, Gau, and Sabin in this battle really helps. Have Cyan use his swdtech(hopefully you are at level 4) at the highest level, and have Sabin use his Aurabolt or Suplex if he has it yet. Cyan's multi-hit attack will deal a lot of damage in this battle and Gau will take al his poison attacks like herbs, and Sabin in this battle will provide the muscle. Attack him, attack him, and attack him!

After the battle the party goes for the Esper, Terra senses something from the esper as the entire party but Terra is knocked out. Terra communicates with the esper and asks a few questions about who she is. Then the esper reveals Terra's true nature, she flies off wildly into the skies. Celes tells Locke that Terra looked like an esper, but Edgar knows that they have to find her. Now you must form two parties, one to look for Terra and the other to stay guard and protect the esper. Afterwards head west to look for Terra otuside of Narche.