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Final Fantasy 6
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Final Fantasy 6

Walkthrough




Page 1World of Balance (WOB)
Page 2 World of Ruin (WOR)
Page 3Sidequests
 

World of Balance

Page 1 The Esper Mystery Page 16 The Town of Kohlingen
Page 2 The Adventure Begins Page 17 The Town of Jidoor
Page 3 Onward to Figaro Page 18 The Search for Terra
Page 4 Journey to Figaro Page 19 The Opera House
Page 5 South Figaro Page 20 Setzer Gamble
Page 6 Mt. Kolts Page 21 The Town of Albrook
Page 7 The Returners Page 22 Rescue of the Espers
Page 8 Protect Banon Page 23 Return to Narche
Page 9 A - Sabins Mission Page 24 The Espers
Page 10 A:2 - To Narche Page 25 Towards Vector
Page 11 The Trip to Mobliz Page 26 Trip to the Cresent Island
Page 12 Town of Mobliz Page 27 Thamasa
Page 13 Cresent Mountain Page 28 A Fate Undenied
Page 14 B - The Escape Page 29 The Floating Continent
Page 15 Banon & Kefka Assault  

The Search for Terra

Items
Tonic, Thief Glove, Running Shoes, X-Potion, Tincture, Chain Saw, Potion, Fire Knuckle
Party's level
12-14
Party
 

Here in this town the place looks dark and dreary and rain is constantly on the pour. Also there are random encounters in here as well, the enemies aren't really that tough, but like the people of Jidoor, said they can't be trusted. Here head for the north part of town and into the inn, there is a clock that needs to be reseted, and hopefully you know what time it is.

 Everybody should know this, but if you don't its: 6:10:50. That will open up a staircase that leads to Edgar's Chain Saw. Afterwards head for the relic shop at the bottom left part of town and inside the relic shop owner tells you to check the top of the building. So do what he says and head for the top of the building, along the way don't forget to pick up the THIEF GLOVE for Locke. And then head for the doorless doorway just below and move inside and jump to the left building, and then again to the left building.

 Then continue on and inside check the pots in the top left of the room for a TINCTURE, and then head outside. And jump two buildings over to the right and head inside. In here there are just a series of stairways, continue your way through and along the way don't forget to pick up a FIRE KNUCKLE for Sabin. Then at the top of the building and talk to the man blocking your path, it appears that he hates fighting and he'd better let you pass, but he decides to fight you anyways.

Boss Stratergy Dadaluma HP: 3270
ITEM: Headband

This battle is pretty tough, it will take a lot to defeat this guy. Have Edgar use his Chain Saw, you might miss sometimes but you can deal some very serious and critical hits with it. Have Cyan attack with Swdtech, have Locke use his Capture and steal a JEWEL RING from him, have Celes use her physical attacks or magic to heal the party, have Gau use anyone of his Rage attacks and finally have Sabin use his Aurabolt blitz. After losing him about 1900 HP he will call for two Iron Fists, so quickly dispose of them so they won't become much of a nuisance. After you defeat the two Iron Fists Dadaluma will use a TONIC, POTION, POTION, and SAFE spell all in one round. Just continue your attacks from their and he should be gone.

After the battle head upstairs and into the room, the sides of the room contain a treasure chest on each side. Check them to recieve an X-POTION and a RUNNINGSHOES relic. Then continue towards the center of the room and talk to Terra. The party tries to talk to her, but a mysterious voice talks to the party. Then Terra goes a bit berserk and finally settles down. Ramuh tells the party that Terra cannot understand them as he reveals that he too is an Esper. But don't espers live in another world? Yes, but that does not mean that they cannot live here too as espers can take on a variety of forms.

 Espers hide themselves from humans because he knows espers and humans cannot live together. But Locke's grandfather said that espers and humans once lived side by side, and apparently its true. Then came along the War of the Magi, it was the espers who fought humans who were infused with magical powers extracted from the espers. A flashback now takes place, the espers fearing that their magical powers would become a target once again, they moved to a new realm and made it their niche. It was 20 years prior to the present time of now that humans knew about Magitek power and they hid it from the espers. When the espers had found out they created a doorway and exiled the humans.

 Even as Ramuh speaks there are espers trapped in the Empire's Magitek facility being drained of their powers. Ramuh fled here to avoid a similar fate. He had sensed that Terra was in trouble so his magic summoned Terra to Zozo. So is Terra really an esper? Actually no, she's a bit different. Terra's presence of existance strikes fear into her own heart, the party can't help her, but if she can accept this aspect of herself she will be all right. Cyan realizes that the party must do something about this, and Ramuh tells them to free the other espers imprisoned by Gestahl's Magitek Research Facility.

 Ramuh feels that he acted cowardly fleeing and leaving the others to their fate. However once the espers transform their powers can be relocated, then three magicite comes down from the ceiling as they are the fallen comrades that have fled from the Empire. Ramuh will also sacrifice himself as well for the sake of other lives. Now talk to the magicite, Ramuh can still talk, but after a while he will pass on and lend his power to you. Now pick up all four Magicite Ramuh, Stray, Siren, and Kirin. Now as you leave talk to your other party members near the door.

 The party decides to talk along the way as they exit out of Zozo, they talk a bit about the Empire and the party must split into two groups so that they can guard Narche and attack the Magitek Research Facility at the same time. Celes and Locke will head for the Empire's facility, but you can place one or two other party members to go with them as well. The other party that is not in Locke's group heads back for Narche, but how will they get there? Maybe the people in Jidoor will help them. So now leave to Jidoor, also did you see the ghost appear? Talk to it and it will explain a bit about how the esper system works exactly. Afterwards go towards Jidoor which is southwest from Zozo.