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Final Fantasy 6

Final Fantasy 6


Page 1World of Balance (WOB)
Page 2 World of Ruin (WOR)
Page 3Sidequests

World of Balance

Page 1 The Esper Mystery Page 16 The Town of Kohlingen
Page 2 The Adventure Begins Page 17 The Town of Jidoor
Page 3 Onward to Figaro Page 18 The Search for Terra
Page 4 Journey to Figaro Page 19 The Opera House
Page 5 South Figaro Page 20 Setzer Gamble
Page 6 Mt. Kolts Page 21 The Town of Albrook
Page 7 The Returners Page 22 Rescue of the Espers
Page 8 Protect Banon Page 23 Return to Narche
Page 9 A - Sabins Mission Page 24 The Espers
Page 10 A:2 - To Narche Page 25 Towards Vector
Page 11 The Trip to Mobliz Page 26 Trip to the Cresent Island
Page 12 Town of Mobliz Page 27 Thamasa
Page 13 Cresent Mountain Page 28 A Fate Undenied
Page 14 B - The Escape Page 29 The Floating Continent
Page 15 Banon & Kefka Assault  

The Adventure Begins

Party's level

You will awake in the town of Narche, the coal mines up north are a part of this town and luckily a man found you and recovered you. Talk to him and he will tell you that he had just removed the Slave Crown, which had been controlling the mysterious girl all this time. She still does not remember a thing though:

 "A mysterious young woman, controlled by the Empire, and born with the gift of Magic......"

 Here you will be asked to input a name, its better to select the default because no one will like such geeky names like Jeff, Brian, M.Bison, or CJayc(just kidding!). As long as you input Terra or Dingo you should be fine. Afterwards she remembers her name, which is whatever you inputed but its Terra. The old man seems pretty impressed since he has never see anybody recover this fast from the Slave Crown. Then outside guards and hounds beat on the door as they demand for the girl and the Empire's Magitek armor. She appears to be a member of the Empire, but Terra doesn't seem to recall anything about it. The old man decides to help Terra out as he lets her out the back door. Outside make your way to the west part of town and inside the western mines or Narche is a save point, so save your game and continue on.

At the top there is a treasure chest containing a PHEONIXDOWN, after picking it up continue through and pick up a SLEEPING BAG and continue your way through, when you reach to a certain point Narche guards come after you as they corner Terra, but she falls to the floor below. At the bottom floor she faints, but a flashback occurs. A mysterious man named Kefka has just put on the Slave Crown on Terra and sets Terra to battle in Magitek armor as she easily dismantles the soldiers. The next scene takes place towards the outside castle of the Empire as Emperor Gestahl has a keen interest in magic and wants to forcefully take everything that he thinks belongs to him. Terra is still unconsious, and the scene shifts towards the Old man's house as a mysterious man is shocked to hear what the old man thought he was doing:

"Treasure Hunter and trail-worn traveler, searching the world over for relices of the past..."

Here you will be given the chance to name your character and this will be the only time that you can name your character. Once again leave the default name or give it Dingo. Te scene shifts back to Locke, he doesn't prefer robbing, but Treasure Hunter. The old man called for Locke to meet with a woman, but Locke doesn't want anything to do with the imperial Magitek-riding witch. The town alone is too weak to take on the empire as the imperial troops are persuing Terra as they speak, and their independence can only be assured if they join forces with the Returners, an underground resistance movement.

Terra was not responsible for her actions and they must get Terra to join with them. Locke finally agrees and the old man tells him to make his way to Figaro and talk to the king. The scene shifts towards Terra as Locke comes to her rescue, but there are many imperial troops to deal with and it doesn't look like Locke can take them all himself, but WAIT! Kupo! Its them! Moogles are here to help Locke. Here a small scene shows up as a brief and descriptive speech by the moogle tells you how to switch between groups by pressing the "Square" button(Y button for SNES), your job is to save Terra from the imperial guards or else.

Now make your way down and take out as many imperial troops as you can. It doesn't matter if you lose because you will hae two other groups to use, and the party that was swooned earlier is automatically revived, but to minimal HP. After defeating all of the impreial soldiers talk to the commander and a boss fight will ensue.

Boss Stratergy Marshal & Lobo(2) HP: 27(Lobo) 420(Marshal

Aw schnap! Its that music again! This boss battle is fairly easy, first take out the Lobos so they don't give you anymore trouble, and then use your physical attacks on Marshal. His physical attacks hurt a lot, and you really can't do much about his Charge attack which will do about 110 HP of damage.

After the battle Locke thanks the moogles for their help and he carries off Terra and takes her outside as he switches a hidden path. Terra then wakes up, but she still can't remember a thing. Locke says she's safe with him until her memory returns and he says the secret passage might be useful someday, DON'T FORGET ABOUT IT! You can walk back to the old man's house if you want, but the imperial troops won't let you get through, so you might as well hightail it southwards to Figaro. Also take this time to talk to the man to the left for admitance to the Beginner's House if your low on HP and if you need help on some of the specs of the game and how it works. A very good descriptive presentation is explained here! After your down head towards Figaro.