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Final Fantasy 6

Final Fantasy 6


Page 1World of Balance (WOB)
Page 2 World of Ruin (WOR)
Page 3Sidequests

World of Balance

Page 1 The Esper Mystery Page 16 The Town of Kohlingen
Page 2 The Adventure Begins Page 17 The Town of Jidoor
Page 3 Onward to Figaro Page 18 The Search for Terra
Page 4 Journey to Figaro Page 19 The Opera House
Page 5 South Figaro Page 20 Setzer Gamble
Page 6 Mt. Kolts Page 21 The Town of Albrook
Page 7 The Returners Page 22 Rescue of the Espers
Page 8 Protect Banon Page 23 Return to Narche
Page 9 A - Sabins Mission Page 24 The Espers
Page 10 A:2 - To Narche Page 25 Towards Vector
Page 11 The Trip to Mobliz Page 26 Trip to the Cresent Island
Page 12 Town of Mobliz Page 27 Thamasa
Page 13 Cresent Mountain Page 28 A Fate Undenied
Page 14 B - The Escape Page 29 The Floating Continent
Page 15 Banon & Kefka Assault  

Setzer and a Near Costly Gamble

Party's level

Inside the Opera House talk to the Impresario. He tells the party that Setzer might appear at the climax of scene 1 as he loves an entrance. That's when the party decides to grab him at that time, but that would cost the Impresario his job. He wants the play to be a success and does not want Maria to be abducted. Then the party decides that they will let Setzer grab Maria, but Celes will be the decoy since she looks so much like Maria and that should lead them to the airship. Celes however has some doubts because she is no Opera Singer, she then runs for the door and shuts it behind her.

 Inside however she practices, but doesn't sound so good as Locke has a laugh or two. However at the same time Ultros who is also in the Opera House wants to foil their plan by pretending to be Setzer. He lets the letter fly off to the party's direction but the party doesn't even notice it as they prepare for the play. D'haaaaa! Read it...! Then the scene moves over to the Opera play down below, and the Impresario plays out his role while depicting of a war between east and west.

 After the short play have Locke head for the dressing room to the right. In the dressing room talk to Maria um...I mean Celes. Locke seems too blushed to speak to Celes in proper English, but Celes still wonders why Locke had helped her back there. He did so because he once abandoned someone when she needed him. Afterwards have Celes check the score on the table, and try to remember the words, just skim through it, but if you have Ginkoba you'll be fine. After you are done head for the stage and the play will start.

 Also note that FFVII' Aeris theme most likely originated from Celes' Opera theme. Here you will have to select which part of the play comes next, mess up and you will have to start all over again. You will have to control Celes for a little bit in this play. Afterwards Celes is downstairs dancing with the prince as Locke looks over her.

 NOTE: In the U.S. version of Final Fantasy III, Celes had to remember more of the play instead of just selecting one part of the play. I think there was about three parts you had to make a decision in. Why was it only one decision in Final Fantasy VI? I just don't know.

 Now leave back to the balcony, but before you do check the letter written by Ultros. It appears that we wants to ruin the Opera scene, so Locke better tell the impresario quick! The Impresario is startled but the play still goes on. Then the scene takes to the top of the play where Ultros has a weight ready to drop on Maria, I mean Celes! But it'll take him 5 minutes to drop it(odd, why would it take 5 minutes to drop a heavy object?), so that gives the party an indication of just how much time they have before they can save Celes.

 Talk to the man in the far right and he will help the two get up there. When you reach there hit the far right switch and then quickly head to the left side, and you will be at the top of the play. However before you can reach Ultros there are Vermin and Sewer Rats that will block your path so you will need to make the battles quick.

 NOTE: On the SNES version you don't need to deal with load time like the PSX does. Even the load times after and before the battles including going through doors the time still runs! No kidding, everytime the PSX loads info onto the RAM you lose 2 seconds off the clock! So I'm just warning you that your time is much more limited on the PSX version than on the SNES version!

 Don't worry if you lose the battles though, the Impresario will give you three more chances afterwards and all the events prior to Locke reading the letter from Ultros you will not have to go through again. When you reach Ultros he will push you over the top, when Locke brushes himself off he pretends to act along with the play, but oh, what bad acting! But a "lowborn thug" could never defeat Ultros(as said by Ultros)! Well since the Impresario has no choice he might as well make the most of it, "music!"

Boss Stratergy Ultros HP: 2550

This battle will be tough, Ultros' Tentacle attack causes critical hits right from the start so you will have to keep your HP above 200, and heal immediately after he hits you with it. Use all of your powerful attacks against him like Dispatch, Aurabolt, Chainsaw, you know just like regular boss battles.
NOTE: In the U.S. version of Final Fantasy III, Ultros splashes as he escapes, like if the stage was all water, however on the PSX version Ultros escapes regularly. Its odd!

After the battle Setzer finally reveals himself and takes Maria, Ce...Celes, that's it! However the Impresario is all giddy about the change in events. Afterwards Celes is put inside Setzer's casino room, but the other party members including Locke are already on board. Then when Setzer comes in he realizes that Maria is not Maria, and if she is not Maria then he does not want them onboard since she is not Maria. The party then try to sweet talk Setzer into helping them, Setzer sees what the party is getting at here but that does not mean that he is willing to help them.

 Now talk to Setzer, and it appears that the Empire has made him a rich man, but the party tells them about the cruel deeds of the Empire but Setzer never heard about this before. Setzer agrees to help the party if Celes becomes his wife, and as you can expect Locke is outraged. Celes however reluctantly agrees, but she wants to settle it with a coin toss as heads Setzer helps the party and tails she goes with Setzer, and a resounding acknowledgement is ajourned by Setzer.

 Celes then flips the coin and it lands on heads, so Celes wins! Setzer then picks up the coin and notices soemthing odd about the coin, it has identical sides! But Setzer admires that kind of low hustling and he will help the party with nothing to lose but his life. The party realize that they will have to land the airship a great distance away for obvious reasons and yes those graphics do look sweet right?