Duel allows Zell to use his
fists to attack an enemy continuously. A timer is given,
as well as a menu that shows a few of Zell's available
moves. You must enter the moves in as quickly as possible
in the time given for him to execute. This is pretty
similar to the fighting game style of executing special
moves, so if you're not used to this sort of thing,
you can let the game attack for you by turning on Auto
in the status menu.
Some attacks are finishing moves. They are indicated
by flashing words. When you use them, the limit finishes
regardless of whether or not the timer is at zero.
Zell can learn new moves by reading Combat King magazines.
They are usually found lying around the world.

Limit
Break
|
Buttons |
Learn
From |
Punch Rush |
+  |
(already learned) |
Booya |
+ |
(already learned) |
Heel Drop |
+  |
(already learned) |
Mach Kick |
+ +  |
(already learned) |
Dolphin Blow |
+ +
+ |
Combat King 001 |
Meteor Strike |
+ +
+  |
Combat King 002 |
Burning Rave |
+ +
+ +  |
(already learned) |
Meteor Barret |
+ +
+ +  |
Combat King 003 |
Different Beat |
+ +
+ +  |
Combat King 004 |
My Final Heaven |
+ +
+ +  |
Combat King 005 |
|