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Final Fantasy 8
  Main

Final Fantasy 8

Walkthrough




Page 1 Disc One
Page 2 Disc Two
Page 3 Disc Three
Page 4 Disc Four
 

Disc One

Page 1 Balamb Garden Page 14 Timber - Deling City
Page 2 Balamb Region
Page 15 Dollet Revisited {optional}
Page 3 Fire Cavern
Page 16 Timber Region: Eastern Forest
Page 4 Balamb Garden
Page 17 Laguna Dream Sequence - 2
Page 5 Balamb City/ Naval Ship Page 18 Monterosa Plateau
Page 6 Dollet Page 19 Galbadia Garden
Page 7 Exploring Balamb City Page 20 Galbadia Region
Page 8 Party in da Garden Page 21 Deling City
Page 9 Balamb Garden: Training Center Page 22 Gotland Peninsula
Page 10 Timber Mission Briefing Page 23 Tomb of the Unknown King
Page 11 Balamb City: Train Station Page 24 Galbadia Region – Revisited
Page 12 Laguna Dream Sequence - 1 Page 25 Deling City – Assasination Mission
Page 13 Timber Train Station
 
Rare Cards   GFs
N/A   N/A
Draw Points   Magazines
Haste, Double, Shell, Life
  N/A
Enemies
N/A
 

Galbadia Garden

After the FMV, move down the promenade to the entryway. Head left at the lit dome to get to the Lobby. Once there, look for a hidden Haste DP under the center light. Use the Save Point on your right then explore the Garden a bit before heading up to the Conference Room. You'll find an assortment of nice (but not rare) boss cards from the Galbadian Garden students along the way.

The western path takes you to a hallway with classrooms that are either empty or being guarded. The eastern path leads to another hallway. Enter the door on the left. The Ice Rink is being used for practice, so you can’t reach the Shell DP, so go left and enter the locker room. Inside, find a Life DP then exit and return to the lobby. Take the northern path, past the stairs, to a basketball court. Use the Shell DP there then continue east to another hallway with a Save Point. The 2 guards bar you from entering any rooms, so head back across the basketball court to the stairwell. Go up to the 2nd floor.

At the 2F landing, the Conference Room is straight ahead. Before going there, head east. Continue around the balcony to another Save Point then go further to enter the Theatre. Use the Double DP then backtrack to the Conference Room. Once inside, speak to everyone at least twice until Squall gets fed up and decides to leave. Head back to the lobby, where Raijin and Fujin deliver a message. Head south and speak with Quistis then continue to the main entrance. Martine, the headmaster, arrives and briefs the party on their new mission. He introduces a new party member, Irvine, who is a sharpshooter (starts at Level 13). Choose a party and watch a tutorial on junction switching. Exit the Garden.