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GrayBrad

Linear vs Open World Final Fantasy

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My first Final Fantasy game was 8 and it was an open world game. I didn't play any entry in the series after that, as I was not impressed by the miniature characters of Final Fantasy 9 and didn't own a PlayStation 2. I got Final Fantasy 13 on ps3 and I was under the impression that it would be open world just like FF8. After beating a few chapters that were extremely linear, I decided to do a google search and found out that it was a linear game. This literally turned me off and I sold the copy.

I think the true experience of a Role playing game comes through open world. Roaming around, doing side quests, playing mini games etc. What do you guys think? Should the series stick with Open World only? Let me know in the comments.

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Relies upon if it's done well. Straight takes into consideration an all the more firmly engaged understanding and test. I'd contend that the open world in FF15 is irrelevant and fundamentally adds nothing to the amusement. All it "includes" is the capacity to go anyplace for nonexclusive, exhausting fetchquests. The story is straight in any case. Final Fantasy X is my most loved Final Fantasy, I simply love the world, characters and one of a kind conditions all of which this amusement is deficient.

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I like both styles but it really depends on the quality of the game. Most open world games now have large worlds but it feels empty because there isn't much to do in their worlds. I like some games that are linear but they have compressed the things you can do in the small world or space that you can interact with.

I like the open world areas of Final Fantasy XV because you can easily travel with the Regalia and there are tons of side stuff to do, especially once you're through with the main story.

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Both are great and for different purposes. Usually I see linear as something more story driven, while the open world opens up different great gameplay options and elements.

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