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Sephiroth

How to Unlock: Start with
Effect: Octaslash – Hit one enemy with eight physical slashes.

Level 1 – Base Strength: 9
Level 2 – Base Strength: 11
Level 3 – Base Strength: 15
Level 4 – Base Strength: 18
Level 5 – Base Strength: 22

Angeal

How to Unlock: Start with
Effect: Rush Assault – Hit two enemies with seven physical hits each then one last stronger attack on one of them. The last hit does have a chance to stun the enemy as well. The enemy Vitality is ignored during this Limit Break as well.

Level 1 – Base Strength (First 7): 6
Base Strength (Next 7): 7
Base Strength (Last hit): 12

Level 2 – Base Strength (First 7): 7
Base Strength (Next 7): 8
Base Strength (Last hit): 18

Level 3 – Base Strength (First 7): 8
Base Strength (Next 7): 9
Base Strength (Last hit): 20

Level 4 – Base Strength (First 7): 9
Base Strength (Next 7): 10
Base Strength (Last hit): 24

Level 5 – Base Strength (First 7): 10
Base Strength (Next 7): 11
Base Strength (Last hit): 32

Tseng

How to Unlock: After meeting Tseng for the first time at the beginning of Chapter 3.
Effect: Air Strike – A helicopter fires a series of physical attacks on all the enemies.

Level 1 – Base Strength: 40
Level 2 – Base Strength: 44
Level 3 – Base Strength: 48
Level 4 – Base Strength: 64
Level 5 – Base Strength: 72

Cloud

How to Unlock: After meeting Cloud for the first time in the middle of Chapter 6
Effect: Meteor Shots – A series of physical attacks that hit all enemies.

Level 1 – Base Strength: 44
Level 2 – Base Strength: 48
Level 3 – Base Strength: 64
Level 4 – Base Strength: 72
Level 5 – Base Strength: 80

Aerith

How to Unlock: After meeting Aerith for the first time at the beginning of Chapter 5.
Effect: Healing Wave – Restores all HP, MP, and AP to their max and can break them up to double max. Also casts Invincibility lasting between 3 and 20 seconds.

Cissnei

How to Unlock: After meeting Cissnei for the first time in the middle of Chapter 4.
Effect: Lucky Stars – Causes all attacks to hit for critical damage lasting between 10 and 80 seconds. Also causes limit gauge to rise between 1-5 levels depending on the level of Lucky Stars.