Powerchain |
Auto |
If the enemy’s Chain Gauge is empty when the Commando’s attack lands, Powerchain strengthens the blow, granting significantly greater damage. |
Lightning/Snow/Sazh/Fang |
Lifesiphon |
Auto |
Recharges one ATB gauge segment after slaying a target. |
Lightning/Snow/Sazh/Hope/Fang |
Faultsiphon |
Auto |
Slightly charges the ATB gauge when a character attacks a target suffering from status ailments. |
Lightning/Hope/Vanille/Fang |
Launch |
Auto |
Automatically launch a enemy in the air with Attack command selected against a Staggered enemy. |
Lightning/Snow/Fang |
Ravage |
Auto |
A staple of Chain-building, used to enable Ravagers to blast the Chain Gauge high and Commandos to reduce the rate of a gauge depletion. |
Lightning/Snow/Hope/Fang |
Smite |
Auto |
Enhances a Commando’s standard Attack command when an enemy is poised to recover from a Stagger. |
Lightning/Snow/Fang |
Blindside |
Auto |
Enhances normal attacks when a non-Staggered adversary is not targeting a party member who has this skill. |
Lightning/Snow/Vanille/Fang |
Scourge |
Auto |
Enhances a Commando’s normal Attack when an enemy is about to recover from a Stagger. |
Lightning/Snow/Sazh/Hope/Vanille/Fang |
Jeopardize |
Auto |
Boosts the amount by which an attack raises a Staggered enemy’s Chain Bonus, increasing the damage of all subsequent hits while it remains Staggered. |
Lightning/Snow/Sazh/Hope/Vanille/Fang |
Deathblow |
Auto |
Instantly slays a target with low HP. |
Snow/Vanille/Fang |
Adrenaline |
Auto |
Boosts Strength and Magic when HP is high. |
Snow/Sazh/Vanille/Fang |
Attack |
1 |
The basic assault move of a Commando. |
Lightning/Snow/Sazh/Hope/Vanille/Fang |
Blitz |
2 |
Inflicts damage on all adversaries in range, best used against targets at or near the center of tightly packed groups of enemies. |
Lightning/Snow/Sazh/Hope/Fang |
Ruin |
1 |
Inflicts non-elemental magic damage on a single target. Effective when enemies are resistant to physical assaults or vulnerable to magic. It’s also efficient against distant, airborne or fast-moving opponents. |
Lightning/Snow/Sazh/Hope/Vanille/Fang |
Ruinga |
3 |
Same effects as Ruin, but acts as a more powerful area-effect upgrade. Ruinga can interrupt enemy actions. |
Lightning/Snow/Sazh/Hope/Vanille/Fang |
Highwind |
All |
Unique to Fang. Releases a catastrophic blast with damage determined by the current Chain Bonus. The higher the percentage, the more effective it will be. However, it then resets your chaining progress. |
Fang |
Sovereign Fist |
All |
Same as Highwind, but unique to Snow. |
Snow |