Bards are masters of music, and the music they can play has varying effects in battle.
Dagger, Harp
!Sing
Berserkers enter the battle completely out of control. Their attack is greatly raised at the expense of other stats and he cannot be controlled in battle.
Dagger, Axe, Hammer, Shield
Not Applicable
The counterparts of the White Mages. Users of this dark art can perform damaging magics, also known as Black Magic.
Dagger, Staff
!Black L6
Characters with the “Blue Wizard” job can give monsters a taste of their own magic by casting their own magic against them.
Dagger, Staff, Sword, Shield
!Blue
Chemists can mix together items to create an entirely different item.
Dagger, Rod
!Drink
Dancers are trained in the entertainment business, and their Dances have various effects in battle.
Dagger
!Dance
The Dragoon’s most notable skill is their Jump ability, which allows them to avoid damage for a turn, then come down and deal more damage than they would with a regular attack.
Dagger, Spear, Shield
!Jump
Geomancers have mastered knowledge of the various environments and can use the terrain to their advantage in combat.
Dagger, Bell
!Terrain
Hunters are skilled archers who fight alongside animals.
Dagger, Bow
!Aim
The “Knight” job is your basic offensive job, and it’s quite useful early on in the game, but can take a while to master.
Dagger, Sword, Shield
!Protect
Mediators are skilled when it comes to taming monsters and getting those same monsters to assist them in battle.
???
!Catch
Mimes can mimic almost anything and can choose which skills they wish to use in combat based off of other jobs.
Dagger, Staff, Rod, Shield
!Mimic
Monks are excellent hand-to-hand fighters that don’t utilize weapons in combat. Although they’re not as strong as Knights, they’re useful early on in the game.
Not Applicable
!Kick
Mystic Knights have discovered a way to combine a nice physical offensive with magical properties.
Dagger, Sword, Shield
!MgcSwd L6
The “Ninja” job is one shrouded in mystery. Characters with this job can throw certain items (as long as they’re “throw items”).
Dagger, Flail
!Throw
Every character starts with the “Normal” job (with the exception of Cara). This job can equip any weapon or armour, but they do not learn skills by default.
Everything
Not Applicable
Red Mages are capable of performing basic White and Black magics.
Dagger, Staff, Rod, Sword
!Wht / Blk L3
Description
equipments
command
Sneaky warriors who prefer to use a Katana over a Sword.
Dagger, Katana, Shield
!GP Toss
The “Summoner” job grants the character the ability to summon forth powerful beasts to aid your party in combat, as long as the summon has given its power to you.
Dagger, Staff
!Summon L5
The “Thief” job is amongst the first set of jobs you get (from the Crystal of Wind). The Thief job generally isn’t good on attack, but they do have one use: they can steal items from enemies.
Dagger, Flail
!Steal
These Mages use the magic art of time control to give themselves and their party an advantage in battle, or give their opponents a disadvantage.
Dagger, Staff, Rod
!Time L6
These are masters of the White magics, and can call forth a powerful force to heal your injured, or even collapsed or ill, companions.
Rod
!White L6