Tidus charges his overdrive gauge from taking or inflicting danage. All of his overdrives require you to stop the moving bar in the designated middle part of the bar. Quicker you stop it in the middle, the stronger the attack will be.
Name | Target | Attempts to learn after… |
---|---|---|
Spiral Cut | One Enemy | Default |
Slice and Dice | Random | 10 successful overdrives |
Energy Rain | All Enemies | 30 successful overdrives |
Blitz Ace | All Enemies | 80 successful overdrives |
Yuna has only one overdrive called Grand Summon. Any Aeon summoned with the overdrive ability will have their overdrive gauge at 100%. Once the Aeon uses their overdrive ability, the gauge will go back to the amount the Aeon originally had. This could be used to gain two overdrives in a row if the Aeon’s gauge was at 100% before Grand Summon.
Auron’s overdrive minigame requires you to press a squence of buttons before time runs out. The quicker you complete it, the stronger the attack will be. New overdrives are acquired through the collection of Jecht spheres.
Name | Target | Status Ailment | Attempts to learn after |
---|---|---|---|
Dragon fang | All Enemies | Delay | Default |
Shooting Star | One Enemy | Eject | 1 Sphere |
Banishing Blade | One Enemy | Power, Armor, Magic, and Mental Breaks | 3 Spheres |
Tornado | All Enemies | None | All 10 Spheres |
Name | Location |
---|---|
Jecht Sphere 1 | Spheromorph boss fight – Macalania Forest |
Jecht Sphere 2 | Right of Temple Entrance – Besaid Village |
Jecht Sphere 3 | On the bridge – SS Liki |
Jecht Sphere 4 | Basement A – Luca Stadium |
Jecht Sphere 5 | Old Road, South – Mi’ihen Highroad |
Jecht Sphere 6 | South Wharf – Moonflow |
Jecht Sphere 7 | South – Thunder Plains |
Jecht Sphere 8 | South – Macalania Woods |
Auron’s Sphere | Mushroom Rock Road – Precipice |
Braska’s Sphere | Mountain Trail – Mt. Gagazet |
Wakka starts off with Elemental Reels and gains his other overdrives through winning Blitzball games. The minigame is matching up the reels, requiring you to time each one carefully. Each represents an element:
If you match three of the same elements in a row, Wakka will attack all enemies with that element. The minigame is the same for all of his overdrives.
Lulu’s overdrive is Fury. The ability allows Lulu to cast a specific spell multiple times while not consuming any of her MP in the process. After selecting the spell you wish to use, you play a little minigame that requires you to rotate the right analog stick clockwise. Each successful rotation gives her another cast. She can use her overdrive even if silenced and her magic isn’t affected by Shell or Reflect.
Kimahri’s overdrive is known as Ronso Rage. This ability is similar to Blue Magic or Enemy Skill in other Final Fantasy games. With an exception for his default “Jump” overdrive, Kimahri must use his Lancet ability to learn new Ronso Rages (overdrives). As soon as he learns a new Ronso Rage, his overdrive gauge will fill up to 100%.
Name | Description | Received from… |
---|---|---|
Jump | Damages a single enemy | Default |
Seed Cannon | Damages a single enemy | Grath, Balsam |
Rotate Kick | Damages a single enemy | Metal Soldier type 11 |
Aqua Breath | Water damage to all enemies | Kimaira, Kimaira Brain |
White Wind | Absorbs 1/2 HP of all enemies | Dark Purine |
Mighty Guard | Casts Barrier & Shield to all allies | Behemoth, King Behemoth |
Flame | Fire damage to all enemies | Grendel, Dual Horn |
Self Destruct | Suicide bombs on all enemies | Bomb, Grenade |
Stone Breath | Petrified status to all enemies | Basilisk, Hedge Viper |
Death Sentence | Enemies die after 5 turns | Ghost |
Bad Breath | Causes random status ailments to all enemies | Marlboro, Mariboro Great |
Nova | Damages all enemies | Omega |
Rikku’s overdrive is called Mix. Mix combines two items to create a unique effect in battle. There are 64 different combinations you can make.
Coming soon…