Similar to Limit Breaks in previous installments, Quickenings are considered a character’s special attack. Scattered throughout the License Board are eighteen Quickening panels, three for each character. Once a character has used a Quickening panel, that panel disappears on the other five character’s boards. After you unlock the second and third Quickening for a character, their MP will double or triple respectively.
Character |
Base Power
|
Quickening |
Ashe |
90
|
Northswain’s Glow |
140
|
Heaven’s Wrath | |
230
|
Maelstrom’s Bolt | |
Balthier |
90
|
Fires of War |
140
|
Tides of Fate | |
230
|
Element of Treachery | |
Basch |
90
|
Fulminating Darkness |
140
|
Ruin Impendent | |
230
|
Flame Purge | |
Fran |
90
|
Feral Strike |
140
|
Whip Kick | |
230
|
Shatterheart | |
Penelo |
90
|
Intercession |
140
|
Evanescence | |
230
|
Resplendence | |
Vaan |
90
|
Red Spiral |
140
|
White Whorl | |
230
|
Pyroclasm |
If certain conditions have been met, a Concurrence may occur at the end of a Quickening. The conditions are based on how many level one, two, or three Quickenings were used in sequence. Concurrences cause non-elemental damage, despite the names, to the primary target and any other target in the vicinity. Each Concurrence takes a specific amout of level one, two, or three Quickenings in ordered to be activated.
Concurrence |
Power
|
Level 1
|
Level 2
|
Level 3
|
Inferno |
90
|
3
|
||
Cataclysm |
110
|
7
|
||
Torrent |
130
|
2
|
3
|
|
Windburst |
155
|
5
|
||
Luminescence |
175
|
5
|
||
Ark Blast |
205
|
2
|
2
|
2
|
Whiteout |
215
|
3
|
3
|
3
|
Black Hole |
253
|
4
|
4
|
4
|