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Final Fantasy 12
  Main

Final Fantasy 12

Augment




About Augment Abilities

Augment Abilities are passive abilities gained by purchasing their respective licenses on the license board. Augments give your character a permanent bonus immediately upon buying the license and stay active for the entire game. Augments can either increase your characters’ HP, battle strength, or increase your action speed, and are among the most useful licenses for your characters to get.

 
Augment Abilities
Name
LP
Effects
Gambit Slot 15 Adds an additional gambit slot
Potion Lore 1 20 Potions restore more HP
Gambit Slot 20 Adds an additional gambit slot
Ether Lore 1 20 Ethers restore more MP
Remedy Lore 1 20 Remedies remove Sleep, Sap, Immobilize, and Disable
Magick Lore 25 Increases magick potency
Battle Lore 25 Increases physical attack damage
Gambit Slot 25 Adds an additional gambit slot
Shield Block 25 Increases chance to block with a shield
+50 HP 30 Increases max HP by 50
Gambit Slot 30 Adds an additional gambit slot
Headsman 30 Gain MP after defeating a foe
Phoenix Lore 30 Phoenix Down restores more HP
Swiftness 30 Reduces action time by 10%
Spellbound 30 Increases duration of status effects
Martyr 30 Gain MP after taking damage
Channeling 30 Reduces magick MP cost by 10%
Remedy Lore 2 30 Remedies remove Petrify, Confuse, and Oil
Inquisitor 30 Gain MP after dealing damage
Warmage 30 Gain MP after dealing magick damage
Gambit Slot 35 Adds an additional gambit slot
Potion Lore 2 35 Potions restore more HP
Ether Lore 2 35 Ethers restore more MP
Magick Lore 40 Icreases magick potency
Gambit Slot 40 Adds an additional gambit slot
Battle Lore 40 Increases physical attack damage
Shield Block 45 Increases chance to block with a shield
Gambit Slot 45 Adds and additional gambit slot
Phoenix Lore 50 Phoenix Down restores more HP
+100 HP 50 Increases max HP by 100
Channeling 50 Reduces magick MP cost by 10%
Gambit Slot 50 Adds an additional gambit slot
Swiftness 50 Reduces action time by 10%
Battle Lore 55 Increases physical attack damage
Magick Lore 55 Increases magick potency
Spellbreaker 65 Increases magick power when HP critical
Adrenaline 65 Increases strength when HP critical
+150 HP 70 Increases max HP by 150
Potion Lore 3 70 Potions restore more HP
Last Stand 70 Increases defense when HP critical
Focus 70 Increases strength when HP is full
Either Lore 3 70 Ethers restore more MP
Remedy Lore 3 70 Remedies remove Stop, Doom, and Disease
Serenity 70 Increases magick when HP is full
Gambit Slot 70 Adds an additional gambit slot
Shield Block 75 Increases chance to block with a shield
Channeling 80 Reduces magick MP cost by 10%
Battle Lore 80 Increases physical attack damage
Magick Lore 80 Increases magic potency
Swiftness 80 Reduces action time by 10%
Phoenix Lore 90

Phoenix Down restores more HP

Brawler 90 Increases attack power when fighting empty-handed
+200 HP 100 Increases max HP by 200
Gambit Slot 100 Adds an additional gambit slot
Magick Lore 120 Increases magick potency
Battle Lore 120 Increases physical attack damage
+500 HP 155 Increases max HP by 500