Before you’re finally beaten the campaign, side quests and finished the story lines, you may ask what’s in Final Fantasy XV’s endgame. Well, there are definitely some things you can do that are challenging. Whether it’s tombs you encounter during the story or optional end-game locations you stumble upon in the open world, they feature tough enemies and by the end of it, you will get powerful new items, Armiger upgrades or a ton of XP.
Before doing dungeons and tombs, don’t forget to make camp and eat a good stat-boosting dish. This ensures that your party is at full health and the best meals ensure that you’re powered up enough to deal with the powerful enemies. Make sure you are stocked on consumable items, such as Regeneration or Resurrection potions. Don’t forget your Regalia has a shop you can access whenever you climb inside. While there are certain level requirements for many dungeons and tombs, it’s recommended to deal with them with at least 5 level highers than the requirements.
Waiting until you finish the main story is recommended, but you may also approach them earlier which will give you a plethora of benefits such as Armigers and AP or XP gains. Always carry with you a range of weapons and magic to ensure you can expose the weakness of your foes and bosses.
Having Light weapons will help you with daemons and it’s recommended to unlock an Enhancement technique for Ignis for 18 AP in the Ascension tree that temporarily transforms your weapon’s element to the weakness element your enemy is locked to while at the same time giving you a bonus to the same element.
If you become overwhelmed halfway through the dungeon, don’t worry you can always return. It is always about learning the dungeon’s enemies. You may return with newfound knowledge and commence where you left off.
Recommended Level 35
Malmalam Ticket can be found in the south west area of the map. Take the western road from Old Lestallum, turn south at the end of the road and park just north on Maidenwater. Makes your way on foot (or use a chocobo) through the woods until you find the entrance. The dungeon is a straight run from the entrance up to the exit. You will encounter Solider Wasps (weak to Daggers, Ice, Javelins and resistant to Lightning) and Mandrakes (weak to Fire, Swords, Guns and resistant to Lightning) on your way and when you reach the open area at the end, you will be fighting a Bandersnatch which is weak to Javelins, Lightning while resistant to Fire.
The fight takes place in a large open area where you can make long distance Warp Strikes for plenty of HP. When he’s down enter the tomb to collect the Scepter of the Pious.
Recommended Level 36
The Myrlwood is found in the northwestern corner of the map, south west of Vesperpool. Make your way along the wooded path to the entrance, head straight west through the green area where you find Mushussus that are weak to Shields, Frost, Javelins and resistant to Fire and Mandrakes. As soon as you are through the woods, you can take the left turn to find a campsite, fishing spot and elemental essences. The other way will lead you to the Treant. It is weak to Mechanisms, Fire and Broadswords while resistant to Lightning. Once defeated it’s safe to enter the tomb to collect the Star of the Rogue.