The magic system in Final Fantasy VI is very different to most the other Final Fantasy games. The only games that is similar is Final Fantasy VII because in neither games are the characters are bound by a particular class stopping them from learning any of the magic abilities. You will find though that the further you get in to the game, the more that your magical skills will over shine your physical skills. You learn magic skills by equipping Espers. The amount of time it takes to learn a magic skill depends on the learn rate of the magical ability.
Name | MP | Description |
---|---|---|
Cure | 05 | Restores small amount of HP to one or all allies. |
Cure 2 | 25 | Restores moderate amount of HP to one or all allies. |
Cure 3 | 40 | Restores large amount of HP to one or all allies. |
Life | 30 | Revives one ally from KO with a small amount of HP. |
Life 2 | 60 | Revives one ally from KO with maximum HP. |
Life 3 | 50 | Automatically revives one ally from KO. |
Antidote | 03 | Cures Poison and Seizure status effects. |
Remedy | 15 | Cures all negative status effects. |
Regen | 10 | Gradually restores HP of one ally. |
Fire | 04 | Deals weak fire-elemental damage on one or all targets. |
Ice | 05 | Deals weak ice-elemental damage on one or all targets. |
Bolt | 06 | Deals weak lightning-elemental damage on one or all targets. |
Fire 2 | 20 | Deals moderate fire-elemental damage on one or all targets. |
Ice 2 | 21 | Deals moderate ice-elemental damage on one or all targets. |
Bolt 2 | 22 | Deals moderate lightning-elemental damage on one or all targets. |
Fire 3 | 51 | Deals massive fire-elemental damage on one or all targets. |
Ice 3 | 52 | Deals massive ice-elemental damage on one or all targets. |
Bolt 3 | 53 | Deals massive lightning-elemental damage on one or all targets. |
Poison | 03 | Deals poison-based damage on one target. |
Bio | 26 | Deals poison-based damage on one or all targets. |
Drain | 15 | Caster absorbs target’s HP. |
Break | 25 | Inflicts petrify status effect on one target. |
Doom | 35 | Causes instant KO one one target. |
Pearl | 40 | Deals holy-elemental damage on one target. |
Flare | 45 | Deals massive non-elemental damage on one target. |
Demi | 33 | Damages one target by 1/2 of total HP. |
Quarter | 48 | Damages all targets by 3/4 of total HP. |
X-Zone | 53 | Causes instant KO on all targets. |
Meteor | 62 | Deals massive non-elemental damage on all targets. |
Ultima | 80 | Deals massive non-elemental damage on all targets. |
Quake | 62 | Deals earth-elemental damage on all enemies and allies. |
W Wind | 75 | Deals wind-elemental damage on all enemies and allies. |
Merton | 85 | Deals fire and wind elemental damage on all enemies and allies. |
Scan | 03 | View target’s total HP, MP and weakness. |
Slow | 05 | Slows down ATB of one target. |
Haste | 10 | Speeds up ATB of one ally. |
Stop | 10 | Freezes ATB of one target. |
Slow 2 | 26 | Slows down ATB of all targets. |
Haste 2 | 38 | Speeds up ATB of all allies. |
Rasp | 12 | Depletes target’s MP. |
Mute | 08 | Prevents one target from using magics. |
Safe | 12 | Redueces damage received from physical attacks. |
Sleep | 05 | Puts one target to sleep. |
Muddle | 08 | Inflicts confuse on one target. |
Berserk | 16 | Causes target to only use physical attacks. |
Float | 17 | Gets one ally’s feet off the ground. |
Imp | 10 | Turns target into imp. Also cures imp status. |
Reflect | 22 | Causes magics to be reflected back to the opposing party. |
Shell | 15 | Reduces damage received from magic attacks. |
Vanish | 18 | Causes target to become invisible. |
Osmose | 01 | Caster absorbs targets MP. |
Warp | 20 | Used to escape from battle, or warp out of dungeons. |
Quick | 99 | Target receives two consecutive turns. |
Dispel | 25 | Removes all positive status effects. |