In the Calm Lands, speak to the lady on a chocobo. Agree to train chocobos, and she will teach you how. There are four exercises. You must finish the exercise properly and beat or tie the time limit set by the trainer. If you do, you’ll win a valuable prize. The next time you try the same exercise, beat your best time to win yet another prize.
This race takes place on a whild chocobo that refuses to run straight toward the finish line. Press the left analog stick and right to stay on course. You must reach the finish line in under 12.8 seconds. Once you seucceed, you can ride a chocobo in the Calm Lands anytime you want for free, just by asking the trainer.
This chocobo is easier to steer, but must dodge incomeing blitzballs! If you get hit, the chocobo becomes momentairly stunned. This makes it much more difficult to cross the finish line in time.
This game pits your chocobo against volleys of blitzballs and bitds! Try to stay close to the line of ballons, and then move toward the center as each cluster of balls and birds flies towards you.
Race the chocobo trainer from the entrance of the Calm Lands to the northeastred exit, dodging blitzballs and birds. Each birt that hits you adds three seconds to your total time, while each ballon you collect subtracts three seconds. Winning this race enables Tidus to reach his legendart weapon at the north end of the Calm Lands
Further more, if you can successfully beat the chocobo trainer with a total time, minus all balloon adjustments of 0:0:0, then she will give you the Sun Sigil required to activate Tidus’s Caladblog.