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Dynamis Rules

The maximum number of people allowed to enter Dynamis is 64, or 4 full alliances. In Dynamis the normal claiming rules do not apply, all 4 alliances can fight the same mob. Time allowed in Dynamis is exactly one hour from the moment a player trades a timeless hourglass to a set of trail markings. However, by defeating certain enemies, a group can extend the amount of time they are allowed in the area, to a maximum of 210 minutes. When a time extension is recieved, the length of additional time will be displayed in the chat log. A message will also be displayed if the time limit is nearing the end.

Dynamis 1
Dynamis 2

If a player leaves Dynamis, by death or by magic, they can re-enter Dynamis using the same Perpetual Hourglass at the same Trail Markings, but they will recieve what is known as “Dynamis Weakness”. Dynamis Weakness is the same thing as normal raise weakness, except the max HP and MP are lower, and the time it is in effect is longer.

In each Dynamis there are a number of sub bosses that are killed in order to spawn a main boss. When the main boss is killed, there will be a ??? on the ground where the boss died. Examine the ??? in order to obtain the key item for that Dynamis, this will also change your title.

Dynamis 3
Dynamis 4


To enter Dynamis you must trade a Perpetual Hourglass to various Trail markings throughout Vana’Diel. The trail markings can be found at (in order from easiest to hardest Dynamis area):

  • South San d’Oria (M-5)
  • Bastok Mines (K-8)
  • Ru’Lude Gardens (I-9)
  • Windurst Walls (C-12)
  • Beaucedine Glacier (F-11)
  • Xarcabard (J-9)


Dynamis can be entered by touching the Trail Markings after the following conditions are met:

  • Obtain level 65 or higher.
  • Mission 5-1 Completed.
  • Travel to Xarcabard for a cutscene.
  • Examine Trail Markings to obtain Vial of Shrouded Sand.

To Enter Dynamis once the conditions are met:

  • Trade 1,000,000 Gil to Antiquix to obtain a Timeless Hourglass.
  • Trade Timeless Hourglass to Trail Markings.
  • Trade Perpetual Hourglass to other people entering.
  • Then trade Perpetual Hourglass to Trail Markings again to enter.