Wind based elemental attack which damages all enemies.
During the crisis at Zell’s hometown, Balamb, you need to draw him from Fuijin in the battle against her and Raijin in the Balamb Hotel. (Disc 2).
Level | HP | Attack Power |
19 | 1442 | 1052 |
20 | 1506 | 1092 |
30 | 2146 | 1466 |
40 | 2794 | 1840 |
50 | 3450 | 2213 |
60 | 4114 | 2587 |
70 | 4786 | 5861 |
80 | 5466 | 3335 |
90 | 6154 | 3708 |
100 | 6850 | 4082 |
Ability | AP | Leads to |
Str-J | Learned | N/A |
Spd-J | 120 | Spd+20% |
Elem-Atk-J | Learned | N/A |
Elem-Def-J | Learned | N/A |
Elem-Def-J x2 | 130 | N/A |
Magic | Learned | N/A |
GF | Learned | N/A |
Draw | Learned | N/A |
Item | Learned | N/A |
Absorb | 80 | N/A |
Str+20% | 60 | Str+40% |
Str+40% | 120 | N/A |
Spd+20% | 150 | Spd+40% |
Spd+40% | 200 | N/A |
Initiative | 160 | N/A |
SumMag+10% | 40 | SumMag+20% |
SumMag+20% | 40 | SumMag+30% |
SumMag+30% | 40 | N/A |
GFHP+10% | 40 | GFHP+20% |
GFHP+20% | 70 | N/A |
GFHP+30% | 140 | N/A |
Boost | 10 | GFHP+30% |